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Changes in Legion Patches 7.1, 7.1.5, and 7.2 of World of Warcraft

By Leo Jiang
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A great deal of changes announced for 7.1.5 and 7.2 at Blizzcon in World of Warcaft. Blizzcon was great, but haven’t been posting much. The following will compare the three patches and show the different of each patch.

Druid Changes

7.1 seemed in part to be a love letter to druids. Many of the changes are druid specific:

 

Regrowth is baseline instead of Healing Touch – This makes Guardian Affinity a bit more appealing for raiding – you don’t need Restoration Affinity for access to a strong, fast heal.

 

Manasaber and Manakitty form in Suramar – and you can be “disguised” as a bear too – you used to break stealth out of no stance or Balance form.

 

Travel form travels almost as fast as mounts – it doesn’t benefit from Broken Isles Pathfinder but for short to medium distances it is nice to be able to use the class-fantasy-friendly method of traveling. Even for long travels, you can’t be dazed out of travel form, which is nice.

 

Treant Form is always 5th stance after Moonkin Form – it used to be 4th whenever you logged in or refreshed, and not having to switch specs and switch back to make it 4th form is a huge quality of life improvement – thanks Blizzard!

 

Owlkin Frenzy now empowers only Lunar Strike – it used to also work for Solar Wrath (or Stellar Flare). I made a weakaura to track the buff to make sure I only used it for Lunar Strike. While I was happy to optimize my play to get a minor edge over other Balance Druids, overall I enjoy not having to worry about that detail anymore.

 

Other Changes

PvP is more rewarding now – See a full list here, the first skirmish win gives 100 base honor, for example. I’ve gotten back into arena for the first time since early Draenor. I’m much worse and more casual at it than raiding, but have enjoyed climbing past 1600 in 2s with a few different friends.

 

A few of these were leading up to 7.1, most came in 7.1. And this isn’t even a full list. I have some gripes with the Legion design philosophy in general, but the changes for 7.1 were almost universally positive:

 

Karazhan is fun. I offspec heals (and do it pretty well; many of my M+10 clears are as a healer) and some guildies needed a healer, so I got luckily carried through a Nightbane run – and got the mount – and got a warforged 880 trinket. Good times. Kara was/seemed quite fun, I hope to go through it at a slightly slower pace soon.

 

I like the Falcosaurs. They look cool, the world quests are great for me as a skinner, and the new Falcosaur dish is good for leveling cooking to 780. Now all I need is Nomi to give me a single rank-3 Delicacy recipe and I’m on my way to 800 (and unlocking the Nightshare Refreshments in the Court of Stars).

 

The new Potions of Prolonged Power are great. They are almost-but-not-quite as good as the more expensive potions for most specs. I bought several stacks of 100 to use freely in Mythic+ dungeons. I would buy them en masse while you can before Alchemists run out of Blood of Sargeras. Similarly, I am a fan of the Blood of Sargeras vendor in Dalaran – cheaper mats are great overall.

 

World quest edits – the spawn rate or goals were slightly changed on a few world quests. Some were moved from a progress bar to objectives or vice versa. Every time I encountered this, it seemed like a good, well-reasoned decision. On a few, I had thought “the respawn timer on these mobs is a bit too slow” or “this should have/not have objectives” and Blizzard made that change – it was like they read my mind.

 

Bumping the maximum baseline gear reward to 845 was appreciated as well – at 880 iLvL, it makes the chance that something will titanforge into something useful a tiny bit more realistic. Slight dungeon edits, such as making the ground effect much more visible on the last boss of Halls of Valor or removing a few non-intuitive shortcuts. Bravo.

 

Patch 7.2

The Tomb of Sargeras

Continue the Class Order Campaign. Where "Horde" and "Alliance" failed, the Class Orders will succeed.

New Faction: Armies of Legionfall

New World Quests - class focused world quests set in the broken shore area.

In 7.2 we need to claim a foodhold and then bulk it up, reminiscent of patch 2.4. We'll be building up old elven ruins into functional buildings.

Players can contribute to building different buildings.

 

Legion Assaults

Inspired by pre-launch invasion event

Broken Isles zones under attack.

Disables all world quests in zone, skybox goes dark, it's scary.

New world quests are available to clean up the area.

Join 3 player scenario onto the legion star destroyer

 

Flying

Broken Isles Pathfinder Achievement part 2

Defender of the broken isles, Legion Commander, Explore Broken shore, Breaching the Tomb.

Custom Class Mount - /u/HellfireKyuubi posted a gallery of them and other things.

Tiger for monks

Warlock new felmount

Wolfbirdthing for Hunters

Warriors get a protodrak

Mage flying disc

Paladin Horse

Rogue raven

Priest Gryphon

Shaman Air elemental

Druid owl

DH demon bat

DK undead dragon

 

New Raid Tomb of Sargeras

9 boss raid

Descent into tomb and harness the Pillars of Creation

More than just black and green stuff.

4 parts: Cathedral, Flooded Caves, Elven Wing, Part 4.

Some bosses revealed

Fallen Avatar of Sargeras

Kil'jaedon himself awaits us

 

New Dungeon Cathedral of Eternal Night

4 bosses including a Fel Tree

Available in Heroic, Mythic, Mythic +

Ascend and use the Aegis of Aggramar

 

PvP

PvP Brawls, inspired by other blizz games (Hearthstone, OW, HotS)

Not necessarily every week, but lets you do PvP in a new different way

Add variation with casual BGs, and experiment with new ideas. And have fun!

Tarren Mill makes a return. 40v40 hilsbrad craziness

Warsong Gulch with capping whenever

Packed House - 15v15 arena. Is it balanced? I can promise it won't be.

Gravity Lapse in EotS

Winter Arathi Basin. Very "cool". You can only see 50 or 60 yards, LM obsolete. All water frozen. "Cool" twist.

Eye of the Horn. Eye of the Storm, but everyone is on a Ram mount.

Editor comment - these sound hilarious

 

Artifacts

All-new artifact traits

4th point in existing minor traits

New knowledge levels

Alt Friendliness is a consideration. Catch-up mechanisms will be purchasables

Relics that modify multiple traits (showed an ilvl 950 item)

Continuation of Artifact questline

One new appearance for each weapon

Inspired by Rhok'delar questline / Green Fire questline, etc.

Amazing Guardian appearance

Warriors get a flail for Prot.

 

Dungeon Updates

Baseline Heroic / Mythic dungeon adjustment. Difficulty and rewards increase.

Upper and Lower Karazhan ( Mythic+ / Heroic)

Queuable Heroics for Court of Stars and Arcway

New Keystone Affices. Bursting. When slain, non-boss enemies explode, causing all players to suffer 20% of their max helth in damage over 4 sec.

Patch 7.2 coming Soontm right after 7.1.5 on PTR.

 

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