Diablo 4 Patch 2.0: Everything is Changed

By Jessie Tue Sep 03 2024 08:53:56 GMT+0000 (Coordinated Universal Time)

Diablo IV will open its 2.0 Public Test Realm (PTR) from September 5 to 12, allowing players to experience upcoming changes and new content in advance.This time, Diablo IV Vessel of Hatred is truly arriving with significant changes. Let me walk you through them slowly.


Leveling Adjustments

Attribute Adjustments

Adjustments have been made to Vitality, Armor, and Core Attributes, making the values easier to understand without affecting character abilities. We’ll see exactly how intuitive these changes are in the PTR.


New Difficulty System

The difficulties have been reclassified into Normal, Hard, Expert, Penitent, and Torment (which is further divided into four levels), totaling eight difficulties.



Normal and Hard are unlocked by default, Expert difficulty requires completing the game’s prologue, and Penitent difficulty automatically unlocks at level 50. Torment difficulty is linked to the tiers of Nightmare Dungeons and has four levels: Torment I, II, III, and IV. Upon reaching level 60, players can unlock Pit tiers 1 to 20, which are the new Nightmare Dungeons.Torment Difficulty Unlock Conditions:



In this difficulty, player attributes will decrease as follows:

Runeword System

The Runeword system will be available on the PTR starting September 7, but in the live version, this feature will only be accessible with the purchase of the "Vessel of Hatred" DLC. Runewords are similar to the diablo 4 items: gems, which you can obtain effects similar to powers by socketing them.

Runes in Diablo IV are divided into two categories: Ritual and Sanctuary.

For example:

BAC is a Ritual Rune that triggers after moving 5 meters, granting 50 Sacrifices.



JAH is a Sanctuary Rune that consumes 500 Sacrifices to make Teleport replace your next Dodge.




When these two runes are combined, they create a new effect: every time you move 50 meters, you can trigger the Mage’s Teleport Enchantment skill, turning your next Dodge into a Teleport (usable by all classes).

Through the Runeword system, you can use skills from other classes or temporarily increase your movement speed and skill levels. Currently, there are 17 types of Ritual Runes and 28 types of Sanctuary Runes, allowing for numerous combinations.

Rune Characteristics:

Monster Level Adjustments

Monster levels will no longer be displayed and will instead scale according to the selected difficulty, allowing players to freely choose their challenge level. This means that monster levels will no longer change with the player’s level.


Paragon System Update

Glyphs

Leveling up Glyphs no longer requires experience points; it’s now tied to completing Pit Tiers. The maximum Glyph level has been increased from 21 to 100. Rare Glyphs can be upgraded to Legendary at level 45 using Gem Shards, gaining the following bonuses:

Players can quickly unlock additional range amplification for their glyphs by completing three runs of Tier 30 Nightmare Dungeons without dying, which directly upgrades the glyphs to level 19:

First Completion of Pit

Second Completion of Pit

Third Completion of Pit

Paragon Board

Item Rework

Sacred items have been removed, and now items are categorized as either Ancestral or non-Ancestral.

Ancestral Items

General Items

New Class Skills and Passive Skills

Each class gains one new skill:

Each class gains 5 new passive skills:

PTR Features

The PTR will run from September 5 to 12. Don’t miss out on experiencing the new Diablo IV!