FFXIV Patch 7.2 AAC Cruiserweight M6 Savage Guide – How to Conquer the Sugar Riot

By Penny Wed Apr 09 2025 03:15:17 GMT+0000 (Coordinated Universal Time)

Final Fantasy XIV Patch 7.2 comes with a new wave of challenges, especially the AAC Cruiserweight Savage raid. This fight pushes both mechanics and teamwork to their limits, demanding sharp execution, clean coordination, and a deep understanding of each phase. Luckily, Hector Lectures shared a guide on his YouTube channel, guiding us through the whole M6S fight. Whether you're a raid leader preparing your group for progression or a determined raider hungry for clears, this guide breaks down everything you need to conquer the chaos and emerge victorious. But if you want it quicker, hire an expert! You can buy AAC Cruiserweight Savage boost directly from MmoGah. As a professional shop in the market for nearly two decades, we've got you all covered!

Pre-Fight Setup

We will need clock spots, light party groups, and pair positions. (Images below are screenshots of Hector Lectures' video).

 

Phase 1: Color Clash/Double Style

Mousse Mural: Raidwide AoE. Just heal through it.

Color Riot (Tank Buster)

 

Wingmark: Each player receives a 20s debuff. When it expires, you'll be flung in the direction you're facing.

 

Color Clash: Watch how many times the boss fires into the air:

 

Double Style: Spawns random mechanics in the arena. The mechanic types are:

Common Patterns (safe spot):

Sticky Moosse:

Second Color Riot:

Check the gun directions and match them to your tank debuffs. The tank with the opposite debuff to the up-pointing gun goes under the boss.

Phase 2: Desert Phase

Sugarscape - The debuffs include:

Layer: Layer casts summon cacti with fixed spawn patterns. Learn them for consistent dodging.

After the final cacti, send:

Sticky Moose (again): Go to clock spots and prepare to resolve more stack markers.

Layer + Quicksand:

Avoid the cactus corner, then:

Bomb Tether Mechanics:

Color Riot Tank buster: check debuffs and repeat prior strategy.

Phase 3: Adds Phase

Add Types and Priorities:

Before the add waves begin, you're going to lose your Limit Break gauge anyway. Consider attempting a Level 2 LB from either your caster or physical ranged DPS to hit the initial adds. The timing is tight, but it's a nice burst of damage if you can land it properly. Try it and see what works for your group.

Wave 1: Two Mu, One Yan, One Cat

Wave 2: Two Mu (South), Two Feather Rays (North Corners)

As the Live Painting cast summons this wave, range players should move to their corners:


Tanking:

 

Kill Order:

 

Tether Baiting:

 

Important Mechanic:

Wave 3: One Yan, One Cat, One Jabberwock (initially untargetable)

 

Jabberwock Mechanic:

 

Boss Casts "Ready ore Not": A raid-wide AoE. Heal and mitigate accordingly.

 

Muse Enrage – "Rigato":

Wave 4: Two Mu, Two Feather Rays, One Cat, One Yan, One Jabberwock

 

Ranged DPS: Target and hit the manta rays first to get tether and bait puddles.

 

Healer:

 

Kill Priority:

 

Additional Notes:

 

Yans Remaining:

Phase 4: Bridge Phase

 

Mechanic Pairings:

Arrows + Thunder Spreads → Spread out on dry ground.

Arrows + Fire Stacks → Stack in the water to mitigate damage.

Positioning:

Group 1 (supports + melees): Center.

Group 2 (supports + ranged): Hide behind south bridges.

Layer Casts:

Water becomes unsafe (lava) – move out!

Stack in NW between bridges and wait.

Lightning Mechanic:

Electrified Ground + Cloud AoEs:

Marked Players:

Final Mechanics: Stack on the final bridge for "Putting Party" – a 5-hit multi-hit stack.

Split to Platforms:

Melees → South.

Ranged Group 1 → Northwest.

Ranged Group 2 → Northeast.

Water and bridges turn to lava (due to Layer).

Mousse Drip Cast:

Range DPS should be furthest from the boss to bait stack AoEs.

Tower Mechanics:

Wing Mark & Towers (Jump Phase):

Everyone gets a 10-second Wing debuff, and more towers appear.

Tower Layout Variations:

(A) 4-2-2 Split:

Tips for Jumping:

(B) All 8 in the South:

Final Phase Tips: